BritainKnights/Scripts/Mobiles/Bugs/GiantSpider.cs

64 lines
No EOL
1.4 KiB
C#

using System;
using Server.Items;
using Server.Targeting;
using System.Collections;
namespace Server.Mobiles
{
[CorpseName( "a spider corpse" )]
public class GiantSpider : BaseCreature
{
[Constructable]
public GiantSpider() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a giant spider";
Body = 28;
BaseSoundID = 0x388;
SetStr( 76, 100 );
SetDex( 76, 95 );
SetInt( 36, 60 );
SetHits( 46, 60 );
SetMana( 0 );
SetDamage( 5, 13 );
SetSkill( SkillName.Poisoning, 60.1, 80.0 );
SetSkill( SkillName.MagicResist, 25.1, 40.0 );
SetSkill( SkillName.Tactics, 35.1, 50.0 );
SetSkill( SkillName.HandToHand, 50.1, 65.0 );
Fame = 600;
Karma = -600;
VirtualArmor = 16;
PackItem( new SpidersSilk( 5 ) );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Poor );
}
public override Poison PoisonImmune{ get{ return Poison.Regular; } }
public override Poison HitPoison{ get{ return Poison.Regular; } }
public GiantSpider( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}