BritainKnights/Scripts/Mobiles/Bugs/IronBeetle.cs

63 lines
No EOL
1.2 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Items;
using Server.Mobiles;
using Server.ContextMenus;
namespace Server.Mobiles
{
[CorpseName( "a beetle corpse" )]
public class IronBeetle : BaseCreature
{
[Constructable]
public IronBeetle() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an iron beetle";
Body = 159;
BaseSoundID = 0x4E5;
SetStr( 444, 480 );
SetDex( 122, 158 );
SetInt( 36, 60 );
SetHits( 270, 330 );
SetMana( 0 );
SetDamage( 11, 30 );
SetSkill( SkillName.MagicResist, 90.0, 120.0 );
SetSkill( SkillName.Tactics, 120.0, 150.0 );
SetSkill( SkillName.HandToHand, 120.0, 150.0 );
Fame = 6000;
Karma = -6000;
VirtualArmor = 48;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich );
}
public IronBeetle( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}