BritainKnights/Scripts/Mobiles/Bugs/Scorpion.cs

65 lines
No EOL
1.4 KiB
C#

using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a scorpion corpse" )]
public class Scorpion : BaseCreature
{
[Constructable]
public Scorpion() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a scorpion";
Body = 48;
BaseSoundID = 397;
SetStr( 73, 115 );
SetDex( 76, 95 );
SetInt( 16, 30 );
SetHits( 50, 63 );
SetMana( 0 );
SetDamage( 5, 10 );
SetSkill( SkillName.Poisoning, 80.1, 100.0 );
SetSkill( SkillName.MagicResist, 30.1, 35.0 );
SetSkill( SkillName.Tactics, 60.3, 75.0 );
SetSkill( SkillName.HandToHand, 50.3, 65.0 );
Fame = 2000;
Karma = -2000;
VirtualArmor = 28;
PackItem( new LesserPoisonPotion() );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Meager );
}
public override int Meat{ get{ return 1; } }
public override Poison PoisonImmune{ get{ return Poison.Greater; } }
public override Poison HitPoison{ get{ return (0.8 >= Utility.RandomDouble() ? Poison.Greater : Poison.Deadly); } }
public Scorpion( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}