BritainKnights/Scripts/Mobiles/Bugs/TerathanAvenger.cs

68 lines
1.6 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a terathan avenger corpse" )]
public class TerathanAvenger : BaseCreature
{
[Constructable]
public TerathanAvenger() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a terathan avenger";
Body = 79;
BaseSoundID = 0x24D;
SetStr( 467, 645 );
SetDex( 77, 95 );
SetInt( 126, 150 );
SetHits( 296, 372 );
SetMana( 46, 70 );
SetDamage( 18, 22 );
SetSkill( SkillName.Concentration, 70.3, 100.0 );
SetSkill( SkillName.Magery, 70.3, 100.0 );
SetSkill( SkillName.Poisoning, 60.1, 80.0 );
SetSkill( SkillName.MagicResist, 65.1, 80.0 );
SetSkill( SkillName.Tactics, 90.1, 100.0 );
SetSkill( SkillName.HandToHand, 90.1, 100.0 );
Fame = 15000;
Karma = -15000;
VirtualArmor = 50;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich, 2 );
AddLoot( LootPack.HighPotions );
}
public override Poison PoisonImmune{ get{ return Poison.Deadly; } }
public override Poison HitPoison{ get{ return Poison.Deadly; } }
public override int Meat{ get{ return 2; } }
public TerathanAvenger( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( BaseSoundID == 263 )
BaseSoundID = 0x24D;
}
}
}