BritainKnights/Scripts/Mobiles/Demons/Balron.cs

69 lines
No EOL
1.6 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a balron corpse" )]
public class Balron : BaseCreature
{
[Constructable]
public Balron () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "balron" );
Body = Utility.RandomList( 90, 113 );
BaseSoundID = 357;
Clan = Clan.Demonic;
SetStr( 986, 1185 );
SetDex( 177, 255 );
SetInt( 151, 250 );
SetHits( 592, 711 );
SetDamage( 22, 29 );
SetSkill( SkillName.Concentration, 90.1, 100.0 );
SetSkill( SkillName.Magery, 95.5, 100.0 );
SetSkill( SkillName.Meditation, 25.1, 50.0 );
SetSkill( SkillName.MagicResist, 100.5, 150.0 );
SetSkill( SkillName.Tactics, 90.1, 100.0 );
SetSkill( SkillName.HandToHand, 90.1, 100.0 );
Fame = 24000;
Karma = -24000;
VirtualArmor = 90;
if ( Body == 90 )
PackItem( new Longsword() );
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich, 2 );
AddLoot( LootPack.Rich );
AddLoot( LootPack.HighScrolls, 2 );
}
public override bool CanRummageCorpses{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Deadly; } }
public override int Meat{ get{ return 1; } }
public Balron( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}