BritainKnights/Scripts/Mobiles/Demons/DemonicSpirit.cs

67 lines
1.5 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a ghostly corpse" )]
public class DemonicSpirit : BaseCreature
{
[Constructable]
public DemonicSpirit () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a demonic spirit";
Body = 285;
BaseSoundID = 0x482;
Clan = Clan.Demonic;
SetStr( 276, 305 );
SetDex( 46, 65 );
SetInt( 201, 225 );
AnimationMod = 1;
SetHits( 186, 203 );
SetDamage( 4, 10 );
SetSkill( SkillName.Concentration, 70.1, 80.0 );
SetSkill( SkillName.Magery, 70.1, 80.0 );
SetSkill( SkillName.MagicResist, 85.1, 95.0 );
SetSkill( SkillName.Tactics, 70.1, 80.0 );
SetSkill( SkillName.HandToHand, 60.1, 80.0 );
Fame = 9000;
Karma = -9000;
VirtualArmor = 40;
PackReg( 17, 24 );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
AddLoot( LootPack.Average, 1 );
AddLoot( LootPack.MedScrolls, 1 );
}
public override bool BleedImmune{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public DemonicSpirit( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}