BritainKnights/Scripts/Mobiles/Demons/FireMephit.cs

67 lines
No EOL
1.4 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "an imp corpse" )]
public class FireImp : BaseCreature
{
[Constructable]
public FireImp() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "imp" );
HiddenTitle = "the fire imp";
Body = 258;
BaseSoundID = 422;
AnimationMod = 1;
Hue = 1188;
Clan = Clan.Demonic;
SetStr( 111, 165 );
SetDex( 61, 80 );
SetInt( 136, 155 );
SetHits( 105, 120 );
SetDamage( 15, 20 );
SetSkill( SkillName.Concentration, 60.1, 84.0 );
SetSkill( SkillName.Magery, 90.1, 100.0 );
SetSkill( SkillName.MagicResist, 90.1, 100.0 );
SetSkill( SkillName.Tactics, 60.1, 84.0 );
SetSkill( SkillName.HandToHand, 60.1, 84.0 );
Fame = 3500;
Karma = -3500;
VirtualArmor = 40;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
AddLoot( LootPack.Meager );
AddLoot( LootPack.MedScrolls, 2 );
}
public override int Meat{ get{ return 1; } }
public override int Hides{ get{ return 6; } }
public FireImp( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}