BritainKnights/Scripts/Mobiles/Demons/IceDevil.cs

70 lines
1.7 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a devilish corpse" )]
public class IceDevil : BaseCreature
{
public override double DispelDifficulty{ get{ return 125.0; } }
public override double DispelFocus{ get{ return 45.0; } }
[Constructable]
public IceDevil () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "daemon" );
HiddenTitle = "the ice devil";
Body = 187;
BaseSoundID = 357;
Clan = Clan.Demonic;
SetStr( 714, 758 );
SetDex( 114, 143 );
SetInt( 452, 488 );
SetHits( 429, 455 );
SetDamage( 11, 21 );
SetSkill( SkillName.Concentration, 105.2, 120.0 );
SetSkill( SkillName.Magery, 105.2, 120.0 );
SetSkill( SkillName.MagicResist, 127.7, 142.5 );
SetSkill( SkillName.Tactics, 105.2, 120.0 );
SetSkill( SkillName.HandToHand, 90.2, 120.0 );
Fame = 22500;
Karma = -22500;
VirtualArmor = 85;
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich );
AddLoot( LootPack.Rich, 2 );
AddLoot( LootPack.MedScrolls );
AddLoot( LootPack.HighScrolls );
}
public override bool CanRummageCorpses{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Greater; } }
public override int Meat{ get{ return 2; } }
public IceDevil( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}