65 lines
1.3 KiB
C#
65 lines
1.3 KiB
C#
using System;
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using System.Collections;
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using Server.Items;
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using Server.Targeting;
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using Server.Misc;
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namespace Server.Mobiles
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{
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[CorpseName( "a devilish corpse" )]
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public class Minion : BaseCreature
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{
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[Constructable]
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public Minion() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a minion";
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Body = 340;
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BaseSoundID = 0x45A;
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Clan = Clan.Demonic;
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SetStr( 96, 120 );
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SetDex( 81, 105 );
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SetInt( 36, 60 );
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SetHits( 58, 72 );
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SetDamage( 5, 7 );
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SetSkill( SkillName.MagicResist, 50.1, 75.0 );
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SetSkill( SkillName.Tactics, 55.1, 80.0 );
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SetSkill( SkillName.HandToHand, 50.1, 70.0 );
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Fame = 1500;
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Karma = -1500;
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VirtualArmor = 28;
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PackItem( new Mace() );
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PackItem( new Torch() );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Meager );
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}
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public override bool CanRummageCorpses{ get{ return true; } }
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public override int Meat{ get{ return 1; } }
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public Minion( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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