BritainKnights/Scripts/Mobiles/Dragons/AncientWyrm.cs

79 lines
No EOL
1.9 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a dragon corpse" )]
public class AncientWyrm : BaseCreature
{
[Constructable]
public AncientWyrm () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "dragon" );
Title = "the ancient wyrm";
Body = 122;
BaseSoundID = 362;
SetStr( 1096, 1185 );
SetDex( 86, 175 );
SetInt( 686, 775 );
SetHits( 658, 711 );
SetDamage( 29, 35 );
SetSkill( SkillName.Concentration, 80.1, 100.0 );
SetSkill( SkillName.Magery, 80.1, 100.0 );
SetSkill( SkillName.Meditation, 52.5, 75.0 );
SetSkill( SkillName.MagicResist, 100.5, 150.0 );
SetSkill( SkillName.Tactics, 97.6, 100.0 );
SetSkill( SkillName.HandToHand, 97.6, 100.0 );
Fame = 22500;
Karma = -22500;
VirtualArmor = 70;
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich, 3 );
AddLoot( LootPack.Gems, 5 );
}
public override int GetIdleSound()
{
return 0x2D3;
}
public override int GetHurtSound()
{
return 0x2D1;
}
public override bool ReacquireOnMovement{ get{ return true; } }
public override bool HasBreath{ get{ return true; } } // fire breath enabled
public override bool AutoDispel{ get{ return true; } }
public override int Hides{ get{ return 40; } }
public override int Meat{ get{ return 19; } }
public override Poison PoisonImmune{ get{ return Poison.Regular; } }
public override Poison HitPoison{ get{ return Utility.RandomBool() ? Poison.Lesser : Poison.Regular; } }
public AncientWyrm( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}