BritainKnights/Scripts/Mobiles/Elemental/BloodElementalElder.cs

64 lines
No EOL
1.5 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "an elemental corpse" )]
public class BloodElementalElder : BaseCreature
{
public override double DispelDifficulty{ get{ return 125.0; } }
public override double DispelFocus{ get{ return 45.0; } }
[Constructable]
public BloodElementalElder() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "elder elemental of blood";
Body = 83;
Hue = 1074;
BaseSoundID = 278;
SetStr( 658, 769 );
SetDex( 83, 106 );
SetInt( 283, 438 );
SetHits( 395, 461 );
SetDamage( 21, 34 );
SetSkill( SkillName.Concentration, 106.4, 125.0 );
SetSkill( SkillName.Magery, 106.4, 125.0 );
SetSkill( SkillName.Meditation, 13.0, 62.5 );
SetSkill( SkillName.MagicResist, 100.1, 118.8 );
SetSkill( SkillName.Tactics, 100.1, 125.0 );
SetSkill( SkillName.HandToHand, 100.1, 125.0 );
Fame = 15625;
Karma = -15625;
VirtualArmor = 75;
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich, 2 );
AddLoot( LootPack.Rich, 2 );
}
public BloodElementalElder( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}