BritainKnights/Scripts/Mobiles/Elemental/LightningElemental.cs

70 lines
1.6 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "an elemental corpse" )]
public class LightningElemental : BaseCreature
{
public override double DispelDifficulty{ get{ return 117.5; } }
public override double DispelFocus{ get{ return 45.0; } }
[Constructable]
public LightningElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a lightning elemental";
Body = 64;
BaseSoundID = 838;
SetStr( 126, 155 );
SetDex( 166, 185 );
SetInt( 101, 125 );
SetHits( 76, 93 );
SetDamage( 7, 9 );
SetSkill( SkillName.Concentration, 60.1, 75.0 );
SetSkill( SkillName.Magery, 60.1, 75.0 );
SetSkill( SkillName.MagicResist, 75.2, 105.0 );
SetSkill( SkillName.Tactics, 80.1, 100.0 );
SetSkill( SkillName.HandToHand, 70.1, 100.0 );
Fame = 4500;
Karma = -4500;
VirtualArmor = 40;
AddItem( new LighterSource() );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
AddLoot( LootPack.Meager );
AddLoot( LootPack.Gems );
}
public override bool BleedImmune{ get{ return true; } }
public LightningElemental( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( BaseSoundID == 274 )
BaseSoundID = 838;
}
}
}