BritainKnights/Scripts/Mobiles/Elemental/PoisonElementalElder.cs

73 lines
No EOL
1.9 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "an elemental corpse" )]
public class PoisonElementalElder : BaseCreature
{
public override double DispelDifficulty{ get{ return 125.0; } }
public override double DispelFocus{ get{ return 45.0; } }
[Constructable]
public PoisonElementalElder () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "elder elemental of poison";
Body = 83;
BaseSoundID = 278;
SetStr( 533, 644 );
SetDex( 208, 231 );
SetInt( 451, 544 );
SetHits( 320, 386 );
SetDamage( 15, 23 );
SetSkill( SkillName.Concentration, 100.1, 118.8 );
SetSkill( SkillName.Magery, 100.1, 118.8 );
SetSkill( SkillName.Meditation, 100.3, 150.0 );
SetSkill( SkillName.Poisoning, 112.6, 125.0 );
SetSkill( SkillName.MagicResist, 106.5, 143.8 );
SetSkill( SkillName.Tactics, 100.1, 125.0 );
SetSkill( SkillName.HandToHand, 87.6, 112.5 );
Fame = 15625;
Karma = -15625;
VirtualArmor = 88;
PackItem( new Nightshade( Utility.RandomMinMax( 20, 40 ) ) );
PackItem( new GreaterPoisonPotion() );
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich, 2 );
AddLoot( LootPack.Rich, 2 );
AddLoot( LootPack.HighScrolls );
}
public override bool BleedImmune{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override Poison HitPoison{ get{ return Poison.Lethal; } }
public override double HitPoisonChance{ get{ return 0.75; } }
public PoisonElementalElder( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}