BritainKnights/Scripts/Mobiles/Elemental/StoneGolem.cs

66 lines
No EOL
1.4 KiB
C#

using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
using Server.Network;
namespace Server.Mobiles
{
[CorpseName( "a pile of stone" )]
public class StoneGolem : BaseCreature
{
[Constructable]
public StoneGolem() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a stone golem";
Body = 344;
Hue = 1198;
BaseSoundID = 0x10C;
SetStr( 226, 255 );
SetDex( 166, 185 );
SetInt( 71, 92 );
SetHits( 176, 193 );
SetDamage( 15, 20 );
SetSkill( SkillName.MagicResist, 70.1, 95.0 );
SetSkill( SkillName.Tactics, 80.1, 100.0 );
SetSkill( SkillName.HandToHand, 80.1, 100.0 );
Fame = 5500;
Karma = -5500;
VirtualArmor = 44;
Item ore = new IronOre( Utility.RandomMinMax( 5, 10 ) );
PackItem( ore );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
AddLoot( LootPack.Rich );
AddLoot( LootPack.Gems, 2 );
}
public override bool BleedImmune{ get{ return true; } }
public StoneGolem( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}