BritainKnights/Scripts/Mobiles/Elemental/StoneStatue.cs

80 lines
No EOL
1.8 KiB
C#

using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
using Server.Network;
namespace Server.Mobiles
{
[CorpseName( "a pile of stone" )]
public class StoneStatue : BaseCreature
{
[Constructable]
public StoneStatue() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a living statue";
Body = 133;
BaseSoundID = 0x10C;
AnimationMod = 3;
SetStr( 156, 185 );
SetDex( 76, 95 );
SetInt( 31, 62 );
SetHits( 106, 123 );
SetDamage( 15, 22 );
SetSkill( SkillName.MagicResist, 50.1, 95.0 );
SetSkill( SkillName.Tactics, 60.1, 100.0 );
SetSkill( SkillName.HandToHand, 60.1, 100.0 );
Fame = 5500;
Karma = -5500;
VirtualArmor = 42;
}
public override void OnDeath( Container c )
{
base.OnDeath( c );
Item ore = new IronOre( Utility.RandomMinMax( 5, 10 ) );
ore.ItemID = 0x19B7;
c.DropItem(ore);
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
AddLoot( LootPack.Rich );
AddLoot( LootPack.Gems, 2 );
}
public override bool BleedImmune{ get{ return true; } }
public override bool BardImmune { get { return true; } }
public override bool Unprovokable { get { return true; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override void CheckReflect( Mobile caster, ref bool reflect )
{
reflect = true;
}
public StoneStatue( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}