BritainKnights/Scripts/Mobiles/Elemental/WoodElemental.cs

67 lines
No EOL
1.5 KiB
C#

using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "an elemental corpse" )]
public class WoodElemental : BaseCreature
{
public override double DispelDifficulty{ get{ return 117.5; } }
public override double DispelFocus{ get{ return 45.0; } }
[Constructable]
public WoodElemental() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a wood elemental";
Body = 259;
BaseSoundID = 0x5F3;
AnimationMod = 1;
SetStr( 126, 155 );
SetDex( 66, 85 );
SetInt( 71, 92 );
SetHits( 76, 93 );
SetDamage( 9, 16 );
SetSkill( SkillName.MagicResist, 50.1, 95.0 );
SetSkill( SkillName.Tactics, 60.1, 100.0 );
SetSkill( SkillName.HandToHand, 60.1, 100.0 );
Fame = 3500;
Karma = -3500;
VirtualArmor = 34;
PackItem( new MandrakeRoot( Utility.RandomMinMax( 5,10 ) ) );
PackWood( 10 );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
AddLoot( LootPack.Meager );
}
public override bool BleedImmune{ get{ return true; } }
public WoodElemental( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}