66 lines
No EOL
1.5 KiB
C#
66 lines
No EOL
1.5 KiB
C#
using System;
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using Server;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a dread horn corpse" )]
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public class DreadHorn : BaseCreature
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{
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public override bool HasBreath{ get{ return true; } }
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public override bool ReacquireOnMovement{ get{ return !Controlled; } }
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[Constructable]
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public DreadHorn() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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BaseSoundID = 0xA8;
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SetStr( 596, 625 );
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SetDex( 186, 205 );
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SetInt( 186, 225 );
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SetHits( 398, 415 );
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SetDamage( 22, 28 );
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SetSkill( SkillName.Concentration, 30.4, 70.0 );
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SetSkill( SkillName.Magery, 30.4, 70.0 );
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SetSkill( SkillName.MagicResist, 105.3, 120.0 );
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SetSkill( SkillName.Tactics, 117.6, 120.0 );
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SetSkill( SkillName.HandToHand, 100.5, 112.5 );
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Fame = 19000;
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Karma = -19000;
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VirtualArmor = 70;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich );
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AddLoot( LootPack.Average );
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AddLoot( LootPack.LowScrolls );
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AddLoot( LootPack.HighPotions );
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}
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public override int Meat{ get{ return 5; } }
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public override int Hides{ get{ return 10; } }
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public DreadHorn( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |