BritainKnights/Scripts/Mobiles/Fey/Fairy.cs

63 lines
No EOL
1.2 KiB
C#

using System;
using Server;
using Server.Misc;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a fairy corpse" )]
public class Fairy : BaseCreature
{
[Constructable]
public Fairy() : base( AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4 )
{
Name = "a fairy";
Body = 58;
BaseSoundID = 0x57A;
Hue = 1185;
SetStr( 196, 225 );
SetDex( 196, 225 );
SetInt( 196, 225 );
SetHits( 118, 135 );
SetDamage( 17, 18 );
SetSkill( SkillName.Concentration, 80.0 );
SetSkill( SkillName.Magery, 80.0 );
SetSkill( SkillName.MagicResist, 80.0 );
SetSkill( SkillName.Tactics, 80.0 );
SetSkill( SkillName.HandToHand, 80.0 );
Fame = 4000;
Karma = 4000;
VirtualArmor = 40;
AddItem( new LightSource() );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich );
AddLoot( LootPack.Average );
}
public Fairy( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}