BritainKnights/Scripts/Mobiles/Fey/Pixie.cs

65 lines
No EOL
1.4 KiB
C#

using System;
using Server;
using Server.Misc;
namespace Server.Mobiles
{
[CorpseName( "a pixie corpse" )]
public class Pixie : BaseCreature
{
[Constructable]
public Pixie() : base( AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "pixie" );
HiddenTitle = "the pixie";
Body = 37;
BaseSoundID = 0x467;
SetStr( 21, 30 );
SetDex( 301, 400 );
SetInt( 201, 250 );
SetHits( 13, 18 );
SetDamage( 9, 15 );
SetSkill( SkillName.Concentration, 90.1, 100.0 );
SetSkill( SkillName.Magery, 90.1, 100.0 );
SetSkill( SkillName.Meditation, 90.1, 100.0 );
SetSkill( SkillName.MagicResist, 100.5, 150.0 );
SetSkill( SkillName.Tactics, 10.1, 20.0 );
SetSkill( SkillName.HandToHand, 10.1, 12.5 );
Fame = 7000;
Karma = 7000;
VirtualArmor = 100;
}
public override void GenerateLoot()
{
AddLoot( LootPack.LowScrolls );
AddLoot( LootPack.Gems, 2 );
}
public override int Hides{ get{ return 5; } }
public override int Meat{ get{ return 1; } }
public Pixie( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}