BritainKnights/Scripts/Mobiles/Gargoyles/GargoyleMage.cs

64 lines
No EOL
1.4 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a gargoyle corpse" )]
public class GargoyleMage : BaseCreature
{
[Constructable]
public GargoyleMage() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "gargoyle" );
HiddenTitle = "the gargoyle";
Body = 134;
BaseSoundID = 0x540;
SetStr( 246, 275 );
SetDex( 176, 195 );
SetInt( 181, 205 );
SetHits( 188, 205 );
SetDamage( 12, 22 );
SetSkill( SkillName.Concentration, 90.1, 105.0 );
SetSkill( SkillName.Magery, 90.1, 105.0 );
SetSkill( SkillName.MagicResist, 90.1, 105.0 );
SetSkill( SkillName.Tactics, 70.1, 90.0 );
SetSkill( SkillName.HandToHand, 60.1, 100.0 );
Fame = 5000;
Karma = -5000;
VirtualArmor = 42;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich );
AddLoot( LootPack.Average );
AddLoot( LootPack.MedScrolls );
AddLoot( LootPack.Gems, Utility.RandomMinMax( 1, 4 ) );
}
public override int Meat{ get{ return 2; } }
public GargoyleMage( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}