BritainKnights/Scripts/Mobiles/Giants/CyclopsChief.cs

63 lines
No EOL
1.3 KiB
C#

using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a cyclopean corpse" )]
public class CyclopsChief : BaseCreature
{
[Constructable]
public CyclopsChief() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "greek" );
Title = "the cyclops chief";
Body = 75;
BaseSoundID = 604;
SetStr( 386, 435 );
SetDex( 96, 115 );
SetInt( 31, 55 );
SetHits( 302, 331 );
SetMana( 0 );
SetDamage( 9, 25 );
SetSkill( SkillName.MagicResist, 60.3, 105.0 );
SetSkill( SkillName.Tactics, 80.1, 100.0 );
SetSkill( SkillName.HandToHand, 80.1, 90.0 );
Fame = 6500;
Karma = -6500;
VirtualArmor = 52;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich );
AddLoot( LootPack.Average, 2 );
}
public override bool CanRummageCorpses{ get{ return true; } }
public override int Meat{ get{ return 4; } }
public CyclopsChief( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}