BritainKnights/Scripts/Mobiles/Giants/Ettin.cs

62 lines
No EOL
1.3 KiB
C#

using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "an ettins corpse" )]
public class Ettin : BaseCreature
{
[Constructable]
public Ettin() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an ettin";
Body = Utility.RandomList( 2, 18, 322, 323 );
BaseSoundID = 367;
SetStr( 136, 165 );
SetDex( 56, 75 );
SetInt( 31, 55 );
SetHits( 82, 99 );
SetDamage( 7, 17 );
SetSkill( SkillName.MagicResist, 40.1, 55.0 );
SetSkill( SkillName.Tactics, 50.1, 70.0 );
SetSkill( SkillName.HandToHand, 50.1, 60.0 );
Fame = 3000;
Karma = -3000;
VirtualArmor = 38;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Meager );
AddLoot( LootPack.Average );
AddLoot( LootPack.LowPotions );
}
public override bool CanRummageCorpses{ get{ return true; } }
public override int Meat{ get{ return 4; } }
public Ettin( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}