BritainKnights/Scripts/Mobiles/Giants/SeaGiant.cs

63 lines
No EOL
1.3 KiB
C#

using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a giant corpse" )]
public class SeaGiant : BaseCreature
{
[Constructable]
public SeaGiant () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a sea giant";
Body = 23;
BaseSoundID = 609;
SetStr( 336, 385 );
SetDex( 96, 115 );
SetInt( 31, 55 );
SetHits( 202, 231 );
SetMana( 0 );
SetDamage( 7, 23 );
SetSkill( SkillName.MagicResist, 60.3, 105.0 );
SetSkill( SkillName.Tactics, 80.1, 100.0 );
SetSkill( SkillName.HandToHand, 80.1, 90.0 );
Fame = 4500;
Karma = -4500;
VirtualArmor = 48;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich );
AddLoot( LootPack.Average );
}
public override bool CanRummageCorpses{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Regular; } }
public override int Meat{ get{ return 6; } }
public SeaGiant( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}