BritainKnights/Scripts/Mobiles/Giants/StormGiant.cs

65 lines
No EOL
1.4 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a giant corpse" )]
public class StormGiant : BaseCreature
{
[Constructable]
public StormGiant() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "giant" );
Title = "the storm giant";
Body = 131;
BaseSoundID = 609;
SetStr( 586, 635 );
SetDex( 126, 145 );
SetInt( 321, 345 );
SetHits( 422, 451 );
SetDamage( 16, 20 );
SetSkill( SkillName.Concentration, 85.1, 100.0 );
SetSkill( SkillName.Magery, 85.1, 100.0 );
SetSkill( SkillName.MagicResist, 80.2, 110.0 );
SetSkill( SkillName.Tactics, 60.1, 80.0 );
SetSkill( SkillName.HandToHand, 40.1, 50.0 );
Fame = 16500;
Karma = -16500;
VirtualArmor = 50;
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich );
AddLoot( LootPack.Rich );
AddLoot( LootPack.Average );
AddLoot( LootPack.HighScrolls );
}
public override int Meat{ get{ return 8; } }
public override Poison PoisonImmune{ get{ return Poison.Greater; } }
public StormGiant( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}