BritainKnights/Scripts/Mobiles/Hellish/Cerberus.cs

64 lines
No EOL
1.4 KiB
C#

using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a cerberus corpse" )]
public class Cerberus : BaseCreature
{
public override bool HasBreath{ get{ return true; } }
public override bool ReacquireOnMovement{ get{ return !Controlled; } }
[Constructable]
public Cerberus() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a cerberus";
Body = 164;
BaseSoundID = 0x52A;
SetStr( 402, 450 );
SetDex( 181, 205 );
SetInt( 136, 160 );
SetHits( 275, 325 );
SetDamage( 18, 24 );
SetSkill( SkillName.MagicResist, 85.1, 110.0 );
SetSkill( SkillName.Tactics, 105.1, 120.0 );
SetSkill( SkillName.HandToHand, 95.1, 110.0 );
Fame = 8400;
Karma = -8400;
VirtualArmor = 35;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
AddLoot( LootPack.Meager );
}
public override int Meat{ get{ return 10; } }
public override int Hides{ get{ return 15; } }
public Cerberus( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}