BritainKnights/Scripts/Mobiles/Humanoid/BlackKnight.cs

91 lines
No EOL
2.2 KiB
C#

using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "an evil corpse" )]
public class BlackKnight : BaseCreature
{
[Constructable]
public BlackKnight () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "villians" );
Clan = Clan.Humanoid;
switch ( Utility.Random( 6 ) )
{
case 0: Title = "the dark knight"; break;
case 1: Title = "the black knight"; break;
case 2: Title = "the evil knight"; break;
case 3: Title = "the vile champion"; break;
case 4: Title = "the knight of evil"; break;
case 5: Title = "the knight of darkness"; break;
}
Body = Utility.RandomList( 191, 199, 304 );
if ( Body == 191 )
AnimationMod = 4;
BaseSoundID = 0x47D;
SetStr( 767, 945 );
SetDex( 66, 75 );
SetInt( 46, 70 );
SetHits( 476, 552 );
SetDamage( 20, 25 );
SetSkill( SkillName.MagicResist, 125.1, 140.0 );
SetSkill( SkillName.Tactics, 90.1, 100.0 );
SetSkill( SkillName.HandToHand, 90.1, 100.0 );
Fame = 15000;
Karma = -15000;
VirtualArmor = 50;
PackItem( new Longsword() );
switch ( Utility.Random( 6 ) )
{
case 0: PackItem( new PlateGorget() ); break;
case 1: PackItem( new PlateChest() ); break;
case 2: PackItem( new PlateLegs() ); break;
case 3: PackItem( new PlateArms() ); break;
case 4: PackItem( new PlateGloves() ); break;
case 5: PackItem( new NorseHelm() ); break;
}
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
AddLoot( LootPack.Rich, 2 );
AddLoot( LootPack.FilthyRich );
AddLoot( LootPack.MedPotions, 2 );
}
public override bool CanRummageCorpses{ get{ return true; } }
public override int Meat{ get{ return 2; } }
public BlackKnight( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}