BritainKnights/Scripts/Mobiles/Humanoid/EvilMage.cs

83 lines
No EOL
2 KiB
C#

using System;
using Server;
using Server.Misc;
using Server.Items;
namespace Server.Mobiles
{
public class EvilMage : BaseCreature
{
[Constructable]
public EvilMage() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "evil mage" );
SpeechHue = Utility.RandomSpeechHue();
Hue = Utility.RandomSkinHue();
Clan = Clan.Wizard;
int hair = Utility.RandomHairHue();
if ( this.Female = Utility.RandomBool() )
{
Body = 0x191;
Name = NameList.RandomName( "evil witch" );
}
else
{
Body = 0x190;
Name = NameList.RandomName( "evil mage" );
if ( Utility.RandomBool() ){ Utility.AssignRandomFacialHair( this, hair ); }
}
Utility.AssignRandomHair( this, hair );
SetStr( 81, 105 );
SetDex( 91, 115 );
SetInt( 96, 120 );
SetHits( 49, 63 );
SetDamage( 5, 10 );
SetSkill( SkillName.Concentration, 75.1, 100.0 );
SetSkill( SkillName.Magery, 75.1, 100.0 );
SetSkill( SkillName.MagicResist, 75.0, 97.5 );
SetSkill( SkillName.Tactics, 65.0, 87.5 );
SetSkill( SkillName.HandToHand, 20.2, 60.0 );
Fame = 2500;
Karma = -2500;
VirtualArmor = 16;
PackReg( 6 );
Server.Misc.CitizenDressing.CitizenDress( this, 5 );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
AddLoot( LootPack.MedScrolls );
}
public override bool CanRummageCorpses{ get{ return true; } }
public override int Meat{ get{ return 1; } }
public override bool ClickTitle{ get{ return false; } }
public override bool ShowFameTitle{ get{ return false; } }
public EvilMage( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}