BritainKnights/Scripts/Mobiles/Humanoid/Executioner.cs

88 lines
No EOL
2.1 KiB
C#

using System;
using System.Collections;
using Server.Items;
using Server.ContextMenus;
using Server.Misc;
using Server.Network;
namespace Server.Mobiles
{
public class Executioner : BaseCreature
{
[Constructable]
public Executioner() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
SpeechHue = Utility.RandomSpeechHue();
Title = "the executioner";
Hue = Utility.RandomSkinHue();
Clan = Clan.Humanoid;
if ( this.Female = Utility.RandomBool() )
{
this.Body = 0x191;
this.Name = NameList.RandomName( "female" );
}
else
{
this.Body = 0x190;
this.Name = NameList.RandomName( "male" );
}
SetStr( 386, 400 );
SetDex( 151, 165 );
SetInt( 161, 175 );
SetDamage( 8, 10 );
SetSkill( SkillName.Fencing, 46.0, 77.5 );
SetSkill( SkillName.Bludgeoning, 35.0, 57.5 );
SetSkill( SkillName.Poisoning, 60.0, 82.5 );
SetSkill( SkillName.MagicResist, 83.5, 92.5 );
SetSkill( SkillName.Swords, 125.0 );
SetSkill( SkillName.Tactics, 125.0 );
Fame = 5000;
Karma = -5000;
VirtualArmor = 40;
AddItem( new ThighBoots() );
AddItem( new LongPants() );
AddItem( new FancyShirt( Utility.RandomDarkHue() ) );
AddItem( new Hood( Utility.RandomDarkHue() ) );
AddItem( new GreatAxe());
if ( Utility.RandomBool() )
AddItem( new Cloak( Utility.RandomDarkHue() ) );
Utility.AssignRandomHair( this );
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich );
AddLoot( LootPack.Meager );
}
public override bool ClickTitle{ get{ return false; } }
public override bool ShowFameTitle{ get{ return false; } }
public Executioner( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}