BritainKnights/Scripts/Mobiles/Humanoid/FrostTroll.cs

62 lines
No EOL
1.3 KiB
C#

using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a frost troll corpse" )]
public class FrostTroll : BaseCreature
{
[Constructable]
public FrostTroll() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a frost troll";
Body = 157;
BaseSoundID = 461;
SetStr( 227, 265 );
SetDex( 66, 85 );
SetInt( 46, 70 );
SetHits( 140, 156 );
SetDamage( 14, 20 );
SetSkill( SkillName.MagicResist, 65.1, 80.0 );
SetSkill( SkillName.Tactics, 80.1, 100.0 );
SetSkill( SkillName.HandToHand, 80.1, 100.0 );
Fame = 4000;
Karma = -4000;
VirtualArmor = 50;
PackItem( new DoubleAxe() ); // TODO: Weapon??
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
AddLoot( LootPack.Gems );
}
public override int Meat{ get{ return 2; } }
public FrostTroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}