BritainKnights/Scripts/Mobiles/Humanoid/GoblinWarrior.cs

66 lines
No EOL
1.4 KiB
C#

using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
using Server.Misc;
namespace Server.Mobiles
{
[CorpseName( "a goblin corpse" )]
public class GoblinWarrior : BaseCreature
{
[Constructable]
public GoblinWarrior() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "goblin" );
HiddenTitle = "the hobgoblin warrior";
Body = 294;
BaseSoundID = 0x5DA;
Clan = Clan.Humanoid;
SetStr( 85, 96 );
SetDex( 45, 56 );
SetInt( 18, 28 );
SetHits( 65, 88 );
SetDamage( 5, 14 );
SetSkill( SkillName.MagicResist, 60.1, 85.0 );
SetSkill( SkillName.Tactics, 65.1, 90.0 );
SetSkill( SkillName.HandToHand, 60.1, 80.0 );
Fame = 900;
Karma = -900;
VirtualArmor = 26;
PackItem( new Buckler() );
PackItem( new Scimitar() );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
}
public override bool CanRummageCorpses{ get{ return true; } }
public override int Meat{ get{ return 1; } }
public GoblinWarrior( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}