BritainKnights/Scripts/Mobiles/Humanoid/Hobgoblin.cs

74 lines
No EOL
1.7 KiB
C#

using System;
using System.Collections;
using Server.Misc;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a hobgoblin corpse" )]
public class Hobgoblin : BaseCreature
{
[Constructable]
public Hobgoblin() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "goblin" );
HiddenTitle = "the hobgoblin";
Body = 196;
BaseSoundID = 0x45A;
Clan = Clan.Humanoid;
SetStr( 111, 145 );
SetDex( 101, 135 );
SetInt( 86, 110 );
SetHits( 67, 87 );
SetDamage( 5, 15 );
SetSkill( SkillName.MagicResist, 70.1, 85.0 );
SetSkill( SkillName.Swords, 70.1, 95.0 );
SetSkill( SkillName.Tactics, 85.1, 100.0 );
Fame = 2500;
Karma = -2500;
VirtualArmor = 34;
switch ( Utility.Random( 7 ) )
{
case 0: PackItem( new Arrow() ); break;
case 1: PackItem( new Lockpick() ); break;
case 2: PackItem( new Shaft() ); break;
case 3: PackItem( new Ribs() ); break;
case 4: PackItem( new Bandage() ); break;
case 5: PackItem( new BeverageBottle( BeverageType.Wine ) ); break;
case 6: PackItem( new Jug( BeverageType.Cider ) ); break;
}
}
public override void GenerateLoot()
{
AddLoot( LootPack.Meager, 2 );
}
public override bool CanRummageCorpses{ get{ return true; } }
public override int Meat{ get{ return 1; } }
public Hobgoblin( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}