61 lines
1.2 KiB
C#
61 lines
1.2 KiB
C#
using System;
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using System.Collections;
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using Server.Items;
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using Server.Targeting;
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using Server.Misc;
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namespace Server.Mobiles
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{
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[CorpseName( "a minotaur corpse" )]
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public class Minotaur : BaseCreature
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{
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[Constructable]
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public Minotaur() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a minotaur";
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Body = Utility.RandomList( 97, 343 );
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BaseSoundID = 0x5DF;
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SetStr( 256, 280 );
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SetDex( 116, 135 );
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SetInt( 61, 80 );
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SetHits( 196, 220 );
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SetStam( 76, 95 );
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SetMana( 0 );
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SetDamage( 12, 24 );
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SetSkill( SkillName.MagicResist, 56.1, 64.0 );
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SetSkill( SkillName.Tactics, 80.1, 90.0 );
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SetSkill( SkillName.HandToHand, 80.1, 90.0 );
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Fame = 4000;
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Karma = -4000;
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VirtualArmor = 40;
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PackItem( new DoubleAxe() );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average, 2 );
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}
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public Minotaur( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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