BritainKnights/Scripts/Mobiles/Humanoid/Minotaur.cs

61 lines
1.2 KiB
C#

using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
using Server.Misc;
namespace Server.Mobiles
{
[CorpseName( "a minotaur corpse" )]
public class Minotaur : BaseCreature
{
[Constructable]
public Minotaur() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a minotaur";
Body = Utility.RandomList( 97, 343 );
BaseSoundID = 0x5DF;
SetStr( 256, 280 );
SetDex( 116, 135 );
SetInt( 61, 80 );
SetHits( 196, 220 );
SetStam( 76, 95 );
SetMana( 0 );
SetDamage( 12, 24 );
SetSkill( SkillName.MagicResist, 56.1, 64.0 );
SetSkill( SkillName.Tactics, 80.1, 90.0 );
SetSkill( SkillName.HandToHand, 80.1, 90.0 );
Fame = 4000;
Karma = -4000;
VirtualArmor = 40;
PackItem( new DoubleAxe() );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average, 2 );
}
public Minotaur( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}