BritainKnights/Scripts/Mobiles/Monsters/AncientGazer.cs

62 lines
No EOL
1.3 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a gazer corpse" )]
public class AncientGazer : BaseCreature
{
[Constructable]
public AncientGazer () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "gazer" );
HiddenTitle = "the ancient gazer";
Body = 100;
BaseSoundID = 0x47D;
SetStr( 476, 505 );
SetDex( 76, 95 );
SetInt( 301, 325 );
SetHits( 286, 303 );
SetDamage( 7, 14 );
SetSkill( SkillName.Concentration, 70.1, 80.0 );
SetSkill( SkillName.Magery, 70.1, 80.0 );
SetSkill( SkillName.MagicResist, 85.1, 95.0 );
SetSkill( SkillName.Tactics, 70.1, 80.0 );
SetSkill( SkillName.HandToHand, 60.1, 80.0 );
Fame = 15000;
Karma = -15000;
VirtualArmor = 58;
PackItem( new Nightshade( 32 ) );
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich, 2 );
AddLoot( LootPack.HighPotions );
}
public AncientGazer( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}