BritainKnights/Scripts/Mobiles/Monsters/Golem.cs

88 lines
No EOL
1.6 KiB
C#

using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a broken golem" )]
public class Golem : BaseCreature
{
[Constructable]
public Golem () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a golem";
Body = 46;
AnimationMod = 3;
SetStr( 767, 945 );
SetDex( 66, 75 );
SetInt( 46, 70 );
SetHits( 476, 552 );
SetDamage( 20, 25 );
SetSkill( SkillName.MagicResist, 125.1, 140.0 );
SetSkill( SkillName.Tactics, 90.1, 100.0 );
SetSkill( SkillName.HandToHand, 90.1, 100.0 );
Fame = 15000;
Karma = -15000;
VirtualArmor = 50;
PackItem( new Club() );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich, 2 );
}
public override bool BardImmune{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override bool BleedImmune{ get{ return true; } }
public override int GetAngerSound()
{
return 541;
}
public override int GetIdleSound()
{
return 542;
}
public override int GetDeathSound()
{
return 545;
}
public override int GetAttackSound()
{
return 562;
}
public override int GetHurtSound()
{
return 320;
}
public Golem( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}