BritainKnights/Scripts/Mobiles/Monsters/Harpy.cs

87 lines
No EOL
1.7 KiB
C#

using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a harpy corpse" )]
public class Harpy : BaseCreature
{
[Constructable]
public Harpy() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a harpy";
Body = 30;
BaseSoundID = 402;
SetStr( 96, 120 );
SetDex( 86, 110 );
SetInt( 51, 75 );
SetHits( 58, 72 );
SetDamage( 5, 7 );
SetSkill( SkillName.MagicResist, 50.1, 65.0 );
SetSkill( SkillName.Tactics, 70.1, 100.0 );
SetSkill( SkillName.HandToHand, 60.1, 90.0 );
Fame = 2500;
Karma = -2500;
VirtualArmor = 28;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Meager, 2 );
}
public override int GetAttackSound()
{
return 916;
}
public override int GetAngerSound()
{
return 916;
}
public override int GetDeathSound()
{
return 917;
}
public override int GetHurtSound()
{
return 919;
}
public override int GetIdleSound()
{
return 918;
}
public override bool CanRummageCorpses{ get{ return true; } }
public override int Meat{ get{ return 4; } }
public override MeatType MeatType{ get{ return MeatType.BigBird; } }
public override int Feathers{ get{ return 50; } }
public Harpy( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}