BritainKnights/Scripts/Mobiles/Monsters/HeadlessOne.cs

62 lines
No EOL
1.3 KiB
C#

using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a headless corpse" )]
public class HeadlessOne : BaseCreature
{
[Constructable]
public HeadlessOne() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a headless one";
Body = 31;
Hue = Utility.RandomSkinHue() & 0x7FFF;
BaseSoundID = 0x39D;
SetStr( 26, 50 );
SetDex( 36, 55 );
SetInt( 16, 30 );
SetHits( 16, 30 );
SetDamage( 5, 10 );
SetSkill( SkillName.MagicResist, 15.1, 20.0 );
SetSkill( SkillName.Tactics, 25.1, 40.0 );
SetSkill( SkillName.HandToHand, 25.1, 40.0 );
Fame = 450;
Karma = -450;
VirtualArmor = 18;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Poor );
// TODO: body parts
}
public override bool CanRummageCorpses{ get{ return true; } }
public override int Meat{ get{ return 1; } }
public HeadlessOne( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}