BritainKnights/Scripts/Mobiles/Monsters/Mongbat.cs

60 lines
No EOL
1.2 KiB
C#

using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a mongbat corpse" )]
public class Mongbat : BaseCreature
{
[Constructable]
public Mongbat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a mongbat";
Body = 39;
BaseSoundID = 422;
SetStr( 6, 10 );
SetDex( 26, 38 );
SetInt( 6, 14 );
SetHits( 4, 6 );
SetMana( 0 );
SetDamage( 1, 2 );
SetSkill( SkillName.MagicResist, 5.1, 14.0 );
SetSkill( SkillName.Tactics, 5.1, 10.0 );
SetSkill( SkillName.HandToHand, 5.1, 10.0 );
Fame = 150;
Karma = -150;
VirtualArmor = 10;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Poor );
}
public override int Meat{ get{ return 1; } }
public Mongbat( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}