62 lines
1.3 KiB
C#
62 lines
1.3 KiB
C#
using System;
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using System.Collections;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a slimey corpse" )]
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public class Sludge : BaseCreature
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{
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[Constructable]
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public Sludge() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a pile of sludge";
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Body = 192;
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BaseSoundID = 456;
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SetStr( 122, 134 );
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SetDex( 66, 71 );
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SetInt( 16, 20 );
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SetHits( 115, 119 );
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SetDamage( 8, 17 );
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SetSkill( SkillName.Poisoning, 70.1, 90.0 );
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SetSkill( SkillName.MagicResist, 55.1, 60.0 );
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SetSkill( SkillName.Tactics, 59.3, 74.0 );
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SetSkill( SkillName.HandToHand, 59.3, 84.0 );
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Fame = 2500;
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Karma = -2500;
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VirtualArmor = 28;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average, 2 );
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AddLoot( LootPack.Gems, 3 );
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}
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public override Poison HitPoison{ get{ return Poison.Greater; } }
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public Sludge( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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