BritainKnights/Scripts/Mobiles/Plants/Corpser.cs

68 lines
1.4 KiB
C#

using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a corpser corpse" )]
public class Corpser : BaseCreature
{
[Constructable]
public Corpser() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a corpser";
Body = 69;
BaseSoundID = 684;
SetStr( 156, 180 );
SetDex( 26, 45 );
SetInt( 26, 40 );
SetHits( 94, 108 );
SetMana( 0 );
SetDamage( 10, 23 );
SetSkill( SkillName.MagicResist, 15.1, 20.0 );
SetSkill( SkillName.Tactics, 45.1, 60.0 );
SetSkill( SkillName.HandToHand, 45.1, 60.0 );
Fame = 1000;
Karma = -1000;
VirtualArmor = 18;
PackWood( 10 );
PackItem( new MandrakeRoot( 3 ) );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Meager );
}
public override Poison PoisonImmune{ get{ return Poison.Lesser; } }
public override bool DisallowAllMoves{ get{ return true; } }
public Corpser( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( BaseSoundID == 352 )
BaseSoundID = 684;
}
}
}