BritainKnights/Scripts/Mobiles/Plants/Fungal.cs

88 lines
No EOL
1.6 KiB
C#

using System;
using Server;
using System.Collections;
using Server.Items;
using Server.Targeting;
using Server.Misc;
namespace Server.Mobiles
{
[CorpseName( "a fungal corpse" )]
public class Fungal : BaseCreature
{
[Constructable]
public Fungal () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a fungal";
Body = 109;
AnimationMod = 4;
SetStr( 166, 195 );
SetDex( 46, 65 );
SetInt( 46, 70 );
SetHits( 100, 117 );
SetMana( 0 );
SetDamage( 9, 11 );
SetSkill( SkillName.MagicResist, 55.1, 70.0 );
SetSkill( SkillName.Tactics, 60.1, 70.0 );
SetSkill( SkillName.HandToHand, 70.1, 80.0 );
Fame = 3000;
Karma = -3000;
VirtualArmor = 32;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
}
public override bool CanRummageCorpses{ get{ return true; } }
public override bool BleedImmune{ get{ return true; } }
public override int GetAngerSound()
{
return 0x451;
}
public override int GetIdleSound()
{
return 0x452;
}
public override int GetAttackSound()
{
return 0x453;
}
public override int GetHurtSound()
{
return 0x454;
}
public override int GetDeathSound()
{
return 0x455;
}
public Fungal( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}