BritainKnights/Scripts/Mobiles/Plants/FungalMage.cs

91 lines
No EOL
1.8 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a fungal corpse" )]
public class FungalMage : BaseCreature
{
[Constructable]
public FungalMage() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a fungal mage";
Body = 110;
AnimationMod = 4;
SetStr( 181, 205 );
SetDex( 191, 215 );
SetInt( 96, 120 );
SetHits( 109, 123 );
SetDamage( 5, 10 );
SetSkill( SkillName.Concentration, 85.1, 100.0 );
SetSkill( SkillName.Magery, 85.1, 100.0 );
SetSkill( SkillName.MagicResist, 75.0, 97.5 );
SetSkill( SkillName.Tactics, 65.0, 87.5 );
SetSkill( SkillName.HandToHand, 20.2, 60.0 );
Fame = 4000;
Karma = -4000;
VirtualArmor = 30;
PackReg( 10 );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
AddLoot( LootPack.LowScrolls );
AddLoot( LootPack.MedScrolls );
AddLoot( LootPack.MedPotions );
}
public override bool BleedImmune{ get{ return true; } }
public override bool CanRummageCorpses{ get{ return true; } }
public override int GetAngerSound()
{
return 0x451;
}
public override int GetIdleSound()
{
return 0x452;
}
public override int GetAttackSound()
{
return 0x453;
}
public override int GetHurtSound()
{
return 0x454;
}
public override int GetDeathSound()
{
return 0x455;
}
public FungalMage( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}