BritainKnights/Scripts/Mobiles/Plants/ShamblingMound.cs

62 lines
No EOL
1.3 KiB
C#

using System;
using System.Collections;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a plant corpse" )]
public class ShamblingMound : BaseCreature
{
[Constructable]
public ShamblingMound() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.6, 1.2 )
{
Name = "a shambling mound";
Body = 84;
BaseSoundID = 442;
SetStr( 601, 700 );
SetDex( 46, 65 );
SetInt( 36, 50 );
SetHits( 481, 540 );
SetMana( 0 );
SetDamage( 10, 23 );
SetSkill( SkillName.MagicResist, 90.1, 95.0 );
SetSkill( SkillName.Tactics, 70.1, 85.0 );
SetSkill( SkillName.HandToHand, 65.1, 80.0 );
Fame = 8000;
Karma = -8000;
VirtualArmor = 42;
PackItem( new WoodBoard( 10 ) );
PackReg( 3 );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average, 2 );
}
public override Poison PoisonImmune{ get{ return Poison.Deadly; } }
public ShamblingMound( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}