BritainKnights/Scripts/Mobiles/Reptilians/Alligator.cs

60 lines
No EOL
1.2 KiB
C#

using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "an alligator corpse" )]
public class Alligator : BaseCreature
{
[Constructable]
public Alligator() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an alligator";
Body = 202;
BaseSoundID = 660;
SetStr( 76, 100 );
SetDex( 6, 25 );
SetInt( 11, 20 );
SetHits( 46, 60 );
SetStam( 46, 65 );
SetMana( 0 );
SetDamage( 5, 15 );
SetSkill( SkillName.MagicResist, 25.1, 40.0 );
SetSkill( SkillName.Tactics, 40.1, 60.0 );
SetSkill( SkillName.HandToHand, 40.1, 60.0 );
Fame = 600;
Karma = -600;
VirtualArmor = 30;
}
public override int Meat{ get{ return 1; } }
public override int Hides{ get{ return 12; } }
public Alligator(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if ( BaseSoundID == 0x5A )
BaseSoundID = 660;
}
}
}