BritainKnights/Scripts/Mobiles/Reptilians/BullFrog.cs

63 lines
No EOL
1.3 KiB
C#

using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a bull frog corpse" )]
[TypeAlias( "Server.Mobiles.Bullfrog" )]
public class BullFrog : BaseCreature
{
[Constructable]
public BullFrog() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a bull frog";
Body = 81;
Hue = Utility.RandomList( 0x5AC,0x5A3,0x59A,0x591,0x588,0x57F );
BaseSoundID = 0x266;
SetStr( 46, 70 );
SetDex( 6, 25 );
SetInt( 11, 20 );
SetHits( 28, 42 );
SetMana( 0 );
SetDamage( 1, 2 );
SetSkill( SkillName.MagicResist, 25.1, 40.0 );
SetSkill( SkillName.Tactics, 40.1, 60.0 );
SetSkill( SkillName.HandToHand, 40.1, 60.0 );
Fame = 350;
Karma = 0;
VirtualArmor = 6;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Poor );
}
public override int Meat{ get{ return 1; } }
public override int Hides{ get{ return 4; } }
public BullFrog(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}