63 lines
No EOL
1.3 KiB
C#
63 lines
No EOL
1.3 KiB
C#
using System;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a bull frog corpse" )]
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[TypeAlias( "Server.Mobiles.Bullfrog" )]
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public class BullFrog : BaseCreature
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{
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[Constructable]
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public BullFrog() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a bull frog";
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Body = 81;
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Hue = Utility.RandomList( 0x5AC,0x5A3,0x59A,0x591,0x588,0x57F );
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BaseSoundID = 0x266;
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SetStr( 46, 70 );
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SetDex( 6, 25 );
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SetInt( 11, 20 );
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SetHits( 28, 42 );
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SetMana( 0 );
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SetDamage( 1, 2 );
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SetSkill( SkillName.MagicResist, 25.1, 40.0 );
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SetSkill( SkillName.Tactics, 40.1, 60.0 );
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SetSkill( SkillName.HandToHand, 40.1, 60.0 );
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Fame = 350;
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Karma = 0;
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VirtualArmor = 6;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Poor );
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}
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public override int Meat{ get{ return 1; } }
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public override int Hides{ get{ return 4; } }
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public BullFrog(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |