BritainKnights/Scripts/Mobiles/Reptilians/FireSalamander.cs

64 lines
No EOL
1.3 KiB
C#

using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a salamander corpse" )]
public class FireSalamander : BaseCreature
{
[Constructable]
public FireSalamander () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a salamander";
Body = 99;
BaseSoundID = 0x27A;
SetStr( 176, 205 );
SetDex( 46, 65 );
SetInt( 46, 70 );
SetHits( 156, 173 );
SetDamage( 8, 14 );
SetSkill( SkillName.MagicResist, 85.1, 100.0 );
SetSkill( SkillName.Tactics, 50.1, 70.0 );
SetSkill( SkillName.HandToHand, 50.1, 70.0 );
Fame = 3800;
Karma = -3800;
VirtualArmor = 40;
PackItem( new Spear() );
AddItem( new LightSource() );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
AddLoot( LootPack.Meager );
}
public override bool CanRummageCorpses{ get{ return true; } }
public override int Meat{ get{ return 2; } }
public FireSalamander( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}