BritainKnights/Scripts/Mobiles/Reptilians/IceToad.cs

61 lines
No EOL
1.2 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a toad corpse" )]
public class IceToad : BaseCreature
{
[Constructable]
public IceToad () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an ice toad";
Body = 153;
Hue = 1084;
BaseSoundID = 0x26B;
SetStr( 126, 150 );
SetDex( 26, 45 );
SetInt( 11, 20 );
SetHits( 96, 110 );
SetMana( 0 );
SetDamage( 7, 19 );
SetSkill( SkillName.MagicResist, 45.1, 60.0 );
SetSkill( SkillName.Tactics, 60.1, 80.0 );
SetSkill( SkillName.HandToHand, 60.1, 80.0 );
Fame = 850;
Karma = -850;
VirtualArmor = 28;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Meager );
}
public override int Meat{ get{ return 1; } }
public override int Hides{ get{ return 4; } }
public IceToad( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}