BritainKnights/Scripts/Mobiles/Reptilians/Torax.cs

59 lines
No EOL
1.1 KiB
C#

using System;
using Server.Items;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a lizard corpse" )]
public class Torax : BaseCreature
{
[Constructable]
public Torax() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a torax";
Body = 127;
BaseSoundID = 0x5A;
SetStr( 176, 200 );
SetDex( 156, 175 );
SetInt( 11, 20 );
SetHits( 126, 160 );
SetMana( 0 );
SetDamage( 10, 24 );
SetSkill( SkillName.MagicResist, 55.1, 70.0 );
SetSkill( SkillName.Tactics, 70.1, 90.0 );
SetSkill( SkillName.HandToHand, 70.1, 90.0 );
Fame = 4000;
Karma = -4000;
VirtualArmor = 40;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Meager );
}
public override int Hides{ get{ return 12; } }
public Torax(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}