67 lines
1.4 KiB
C#
67 lines
1.4 KiB
C#
using System;
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using System.Collections;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a squid corpse" )]
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public class GiantSquid : BaseCreature
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{
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[Constructable]
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public GiantSquid() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a giant squid";
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Body = 144;
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BaseSoundID = 353;
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Hue = 1084;
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SetStr( 556, 580 );
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SetDex( 126, 145 );
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SetInt( 26, 40 );
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SetHits( 354, 368 );
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SetMana( 0 );
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SetDamage( 10, 20 );
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SetSkill( SkillName.MagicResist, 15.1, 20.0 );
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SetSkill( SkillName.Tactics, 45.1, 60.0 );
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SetSkill( SkillName.HandToHand, 45.1, 60.0 );
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Fame = 9000;
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Karma = -9000;
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VirtualArmor = 30;
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CanSwim = true;
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CantWalk = true;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich );
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}
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public override bool BleedImmune{ get{ return true; } }
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public override int Hides{ get{ return 10; } }
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public override int Meat{ get{ return 28; } }
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public override MeatType MeatType{ get{ return MeatType.Fish; } }
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public GiantSquid( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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