BritainKnights/Scripts/Mobiles/Sea/GiantSquid.cs

67 lines
1.4 KiB
C#

using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a squid corpse" )]
public class GiantSquid : BaseCreature
{
[Constructable]
public GiantSquid() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a giant squid";
Body = 144;
BaseSoundID = 353;
Hue = 1084;
SetStr( 556, 580 );
SetDex( 126, 145 );
SetInt( 26, 40 );
SetHits( 354, 368 );
SetMana( 0 );
SetDamage( 10, 20 );
SetSkill( SkillName.MagicResist, 15.1, 20.0 );
SetSkill( SkillName.Tactics, 45.1, 60.0 );
SetSkill( SkillName.HandToHand, 45.1, 60.0 );
Fame = 9000;
Karma = -9000;
VirtualArmor = 30;
CanSwim = true;
CantWalk = true;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich );
}
public override bool BleedImmune{ get{ return true; } }
public override int Hides{ get{ return 10; } }
public override int Meat{ get{ return 28; } }
public override MeatType MeatType{ get{ return MeatType.Fish; } }
public GiantSquid( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}