BritainKnights/Scripts/Mobiles/Sea/GreatWhite.cs

66 lines
No EOL
1.4 KiB
C#

using System;
using Server;
using Server.Items;
using Server.Misc;
namespace Server.Mobiles
{
[CorpseName( "a shark corpse" )]
public class GreatWhite : BaseCreature
{
[Constructable]
public GreatWhite() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a great white shark";
Body = 271;
BaseSoundID = 0x294;
AnimationMod = 2;
SetStr( 251, 425 );
SetDex( 87, 135 );
SetInt( 87, 155 );
SetHits( 251, 355 );
SetDamage( 6, 14 );
SetSkill( SkillName.MagicResist, 15.1, 20.0 );
SetSkill( SkillName.Tactics, 60.1, 70.0 );
SetSkill( SkillName.HandToHand, 60.1, 70.0 );
Fame = 6000;
Karma = -6000;
VirtualArmor = 59;
CanSwim = true;
CantWalk = true;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
}
public override int Meat{ get{ return 10; } }
public override MeatType MeatType{ get{ return MeatType.Fish; } }
public override int Hides{ get{ return 10; } }
public override bool BleedImmune{ get{ return true; } }
public GreatWhite( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}