65 lines
No EOL
1.4 KiB
C#
65 lines
No EOL
1.4 KiB
C#
using System;
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using Server.Items;
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using Server.Targeting;
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using System.Collections;
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namespace Server.Mobiles
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{
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[CorpseName( "a giant crab corpse" )]
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public class Lobstran : BaseCreature
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{
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[Constructable]
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public Lobstran() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a lobstran";
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Body = 269;
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BaseSoundID = 0x39D;
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CanSwim = true;
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SetStr( 176, 205 );
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SetDex( 46, 65 );
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SetInt( 46, 70 );
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SetHits( 106, 123 );
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SetDamage( 8, 14 );
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SetSkill( SkillName.MagicResist, 45.1, 60.0 );
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SetSkill( SkillName.Tactics, 50.1, 70.0 );
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SetSkill( SkillName.HandToHand, 50.1, 70.0 );
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Fame = 3500;
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Karma = -3500;
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VirtualArmor = 40;
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PackItem( new Fish( ( Utility.Random( 3 )+1) ) );
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}
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public override bool BleedImmune{ get{ return true; } }
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public override int Meat{ get{ return 3; } }
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public override MeatType MeatType{ get{ return MeatType.Fish; } }
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average );
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}
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public Lobstran( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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Body = 34;
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}
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}
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} |