BritainKnights/Scripts/Mobiles/Sea/Lobstran.cs

65 lines
No EOL
1.4 KiB
C#

using System;
using Server.Items;
using Server.Targeting;
using System.Collections;
namespace Server.Mobiles
{
[CorpseName( "a giant crab corpse" )]
public class Lobstran : BaseCreature
{
[Constructable]
public Lobstran() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a lobstran";
Body = 269;
BaseSoundID = 0x39D;
CanSwim = true;
SetStr( 176, 205 );
SetDex( 46, 65 );
SetInt( 46, 70 );
SetHits( 106, 123 );
SetDamage( 8, 14 );
SetSkill( SkillName.MagicResist, 45.1, 60.0 );
SetSkill( SkillName.Tactics, 50.1, 70.0 );
SetSkill( SkillName.HandToHand, 50.1, 70.0 );
Fame = 3500;
Karma = -3500;
VirtualArmor = 40;
PackItem( new Fish( ( Utility.Random( 3 )+1) ) );
}
public override bool BleedImmune{ get{ return true; } }
public override int Meat{ get{ return 3; } }
public override MeatType MeatType{ get{ return MeatType.Fish; } }
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
}
public Lobstran( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
Body = 34;
}
}
}